* More than 200 new creatures, including the terrible Great Mother, several mutant dinosaurs, the warlike Lumbricid, the insidious Silver Sheet, and the mysterious Smart Stones. * A Foreword by Mutant Future role-playing game creator Daniel Proctor. * Original illustrations by fantasy artist Sharon DaughertyĬreatures of the Wastelands: A Menagerie of Mutants and Mutationsĭo you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the Wastelands: A Menagerie of Mutants and Mutations is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar "Basic D&D" rules introduced in the 1970s - this revised and expanded edition of Skirmisher Publishing LLC's popular book includes: * Official Mutant Future Poison and Radiation Tables for convenience of reference. * 30 new mutations, including numerous Plant mutations. * 50 new creatures, including the mysterious Ahas Folk, the insidious Egret Puppeteer, and the fearsome War Baboy. * A Foreword by Derek Holland, author of several licensed Mutant Future sourcebooks. Formulae, chemistry’s third iteration, use the detritus of a dead.Ĭreatures of the Tropical Wastes (Mutant Future)ĭo you need more monsters and mutations for your postapocalyptic, sci-fi, or fantasy game? If so, Creatures of the Tropical Wastes is what you are looking for!įully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic" role-playing game rules introduced in the 1970s - this collection includes: Anti-Technology Weapons were designed to cope with the need to prevent machines from running amok. Virtual Matter Projectors explore the possibility that the ancients could make items that existed only while the devices used to create their component particles was on. Cloaks include several forms of high-technology outerwear, including capes and ponchos. This publication delves into four very different kinds of technology. A game master could expand the types of items a party might find, imagining what technology would be available generations in the future, where even potentially mundane objects might enter the realms of the fantastic. One way to make a modern, sci-fi, or post-apocalyptic game your own is with artifacts. We have also thrown in a copy of our TSRPG (Travel-Sized RPG) as a bonus item! This very special bundle contains a dozen bestselling supplements developed for use with modern, sci-fi, post-apocalyptic, and even some horror and fantasy RPGs! They are especially well-suited for TTRPGs like the Mutant Future retroclone of classic Gamma World and compatible with OSR/OGL/d20 games.
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